gone home

Gone Home: Sibling Love


In lieu of Gone Home's many, many awards and nominations, I feel it's a good time to present my view on Gone Home.

Gone Home is a love story, but not just between two girls who are romantically interested in each other. As one-sided as it's presented (through a silent first-person protagonist controlled by the player), sibling love also came into play strongly. As an older sister, I related to Katie, the player-controlled character. I also left the United States for some time as I explored Europe. At least I didn't come home to an abandoned house with notes from my sister left behind.

The house in Gone Home immediately felt eerie. I heard Katie leave a voicemail for her family announcing when she would be returning home. So why was the house empty? Some lights flickered, and a couple TVs were left on as if something terrible had happened. The tone of the game never let me feel at ease despite how much I loved exploring the empty house. This is Katie's first time in this large house as her family acquired it from her uncle; it was both of our first experiences trying to find clues in various rooms. A lot of it felt familiar, though -- notes from the parents to Katie's sister, Sam, calling out her behavior, reminders for calendar events, entries from diaries. In the time Katie was away, Sam has been attending high school, meeting new people, falling in love, and had to deal with her parents' disapproval. She keeps a diary the whole time, writing directly to Katie. The player isn't given much information to go on concerning their relationship before Katie left home, but judging by Sam's frankness through her writing to Katie, I can only imagine they trusted each other even if they weren't spilling out their feelings in person.

Seeing Sam grapple with her classmates' comments made me want to pummel them for picking on my sister. Seeing the first sparks of attraction and admiration for her crush brought a smile to my face. Hearing her talk about the person she kept falling harder for had me rooting for her all the way. And more than anything getting to be her confidant made me feel special. You have a kind of history with a sibling that you don't get with anyone else, and in some ways they know you better than anyone else. (They certainly know your faults better than anyone else -- and they won't let you forget it.)

My sister and I are three years apart. Three years feels colossal when you're young, but by the time you're both in college, three years seems so minimal. We've both had some similar experiences that most people around the world have -- struggling in school, finding our own talents, making friends, losing friends, developing crushes on people, confessing and getting shot down. Sometimes I don't know what she's been up to in her personal life until a year has passed and it just comes up in conversation. More often than not, we talk about personal things through texts or online conversations. There's something weird about doing it in person, face-to-face. And that's why I can see Sam easily writing a diary to Katie rather than telling Katie all about it in person. We never see the two interact face-to-face in the game, but Sam seems like the kind of person who's unlikely to tell her big sister about this girl she fell in love with -- at least not in person.

After having spent two hours in the game learning all about what Sam's been up to, I was clearly going to be apprehensive upon reaching the end of the game. Many of Sam's notes were happy, but there was this nagging sensation that lingered in the back of my mind when I first encountered the locked attic. Sam's bolded instructions were for no one to come into the attic as this was her space. The closer I got to finding the key to the attic, the more desperate Sam sounded in her notes to Katie. She was likely never going to see her girlfriend again, and she felt lonely elsewhere. She was still developing an identity, and for the time it was undeniably linked to this woman she was dating, a woman who had shown her new kinds of music and played video games with her. Red marks in the bathtub turned out to be red hair dye and a funny momentary misdirection in how the player would receive the game's tone, but what if it was a warning for what could be waiting in the attic? Along with the ghost story vibe still in the background of the story, I was worried about what would be waiting for me.

So as I ascended the attic stairs, I was prepared for the worst, and I was terrified.


After I did a quick look around in the small space, I was relieved to see nothing ghastly about. It was just a few developed photographs hanging to dry. Sam's diary lay at the end of the hall. The credits ran shortly afterward. In this time, I imagined Katie sitting down with the diary, reading everything that Sam wanted to tell her sister, and upon reaching the end and reading that Sam was running away to be with her girlfriend, Lonnie, I wasn't happy. "What the hell are you thinking?" I wanted to yell. "You can't just run off and survive on junk food and pawn off VCRs to get some spare cash and then just drive around until you two have nowhere safe to go!" I imagined Katie running out the door in the middle of the night to find Sam before something terrible happened.

Gone Home isn't a game for everybody. It takes no more than two hours to complete, and it's much more about exploration than influencing the direction of a story. More than anything else, it's about emotion. Any game that makes me feel something beyond what was presented in the game is a piece of art.